한국판 도네이트💵
A Roblox experience owned by 히히ROBLOX.
RoleplayKOdonation simulationPLS DONATEKorean version
Description (written by the developer; not a statement by this register)
게임에 오신걸 환영합니다. 기부를하거나 기부를 받으면되는 게임입니다. 게임패스,티셔츠,셔츠를 만들어서 팔아보세요! 아직베타라서 버그가 있을수있습니다. 여기에서 받은걸 볼수있습니다! https://www.roblox.com/ko/transactions 좋아요 그룹가입부탁합니다. https://www.roblox.com/ko/communities/33291612/ROBLOX#!/about 태그: 기부,플리즈도네이트,도네이트,한국판,기부해주세요,플도,PLS DONATE,PLS,무료로벅스, 로벅스,ROBUX
Last updated by the developer 6 May 2026, 11:51 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 13 Aug 2026, 02:51 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.