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[UPDATED] MOUNT PENGANTARAN MALAM 2

[UPDATED] MOUNT PENGANTARAN MALAM 2

A Roblox experience owned by Anastaria's World.

HorrorENhorrorindonesian folkloreco-op carrying mechanic

Description (written by the developer; not a statement by this register)

[UPDATED] NEW KENDI PROPS TO TAKE A PICTURE WITH FRIENDS Welcome to Pengantaran Malam 2. A new 3D horror experience made in collaboration with VOCAGAME Carry the kendi. Reach the dukun at the summit. Choose between two different paths and face what waits for you in the dark. Featuring a creative carrying system never seen before in our Roblox games, plus a photo exploration area after the mission. Inspired by true Indonesian old house stories and the haunting folklore of pasar malam. Will you make it to the summit? 🕯️ Developed by Anastaria with Eryx Studio

Last updated by the developer 1 Aug 2026, 11:19 UTC.

0
playing (measured 10 Aug 2026, 15:47 UTC)
472,874
lifetime visits
72%
liked (574 👍 / 224 👎)
1,879
favourites (4.0 per 1k visits)
9 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
10 R$
Phone
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

7214 August 2026 — 72 % liked24 August 2026 — 72 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 21:4872no change
14 Aug 2026, 21:3672first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.