Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Survive Space for Brainrots!

Survive Space for Brainrots!

A Roblox experience owned by GUROUDON.

TycoonENbrainrotoffline-earningsbase-building

Description (written by the developer; not a statement by this register)

Survive Space for Brainrots! 🔥 Jump and GRAB every Brainrot you see! 🏃💨 Rebirth to BOOST your Oxygen and Jump! ⚡🚀 Upgrade your Brainrots to earn INSANE money! 💰🔥 Build & upgrade your BASE — unlock more slots for extra Brainrots! 🏗️ Your BRAINROTS earn cash OFFLINE! 💤🤑 Like the game + join the group for EVEN MORE AWESOME updates! 🚀🔥

Last updated by the developer 22 May 2026, 10:49 UTC.

0
playing (measured 10 Aug 2026, 17:04 UTC)
14,009
lifetime visits
97%
liked (110 👍 / 3 👎)
542
favourites (38.7 per 1k visits)
9 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Jump x2
199 R$
Vip
149 R$
Cash
99 R$
x2 Oxygen
49 R$
OP
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome10,718 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9716 August 2026 — 97 % liked15 October 2026 — 97 % liked16 August 202615 October 2026
2 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Oct 2026, 19:3397no change
16 Aug 2026, 18:5397first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.