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My Drawing Brainrots!

My Drawing Brainrots!

A Roblox experience owned by Brainrots Productions.

TycoonENegg hatchingidle/clickercollection

My Drawing Brainrots! is a tycoon experience created on 2026-03-09. It has recorded 2,390,299 lifetime visits and currently has 83 players. The game holds 4,521 favorites and maintains a 94% like percentage. Players engage in egg hatching, collecting brainrots, and upgrading them to generate offline earnings.

Description (written by the developer; not a statement by this register)

🎨 Welcome to My Drawing Brainrots! 🥚 Buy Eggs: and hatch your own funny brainrots 🧠 Collect Brainrots: with unique looks and rarities 💰 Earn Money: as your brainrots generate cash over time 🌙 Offline Earnings: make money even while you’re away ⬆️ Upgrade Brainrots: to boost how much money they make 🔁 Repeat & Grow: hatch, earn, upgrade, and expand your collection 🏆 Become Rich: and build the ultimate brainrot collection! Latest Changes: - Fuse Machine Rework - Increased Walk Speed - Made Shop UI Smaller - Added Galaxy & Lava Mutations VFX

Last updated by the developer 9 Aug 2026, 22:28 UTC.

83
playing (measured 10 Aug 2026, 14:36 UTC)
2,390,299
lifetime visits
94%
liked (2,509 👍 / 153 👎)
4,643
favourites (1.9 per 1k visits)
9 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3666first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Cash
99 R$
Starter Pack
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 08:0494no change
14 Aug 2026, 08:0394first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.