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[UPD] Ride for Brainrots

[UPD] Ride for Brainrots

A Roblox experience owned by Pixel Perfect Limited.

RacingENmotorcycle racingtime trialscollection/fusing mechanics

Description (written by the developer; not a statement by this register)

👍 UPDATE AT 500 LIKES!!!! LETS GOO👍 Welcome to Ride for Brainrots! 🏍️ Use your motorcycle to reach higher tiers, unlock unique units, and earn more coins! 💸 ⏰TIME TRIALS: Race against the clock to earn legendary rewards and prove you're the fastest! 🎲MINIGAMES: Compete in fun, fast-paced challenges to boost your progress! 🌋ESCAPE DISASTERS: Survive the chaos to keep your loot and stay on top. 🧪 COLLECT & FUSE: Discover rare items, fuse them into powerful forms, and build the ultimate collection! 📈 OFFLINE EARNINGS: Keep earning coins even while you are away from the game!

Last updated by the developer 12 May 2026, 16:30 UTC.

0
playing (measured 11 Aug 2026, 01:06 UTC)
19,051
lifetime visits
84%
liked (21 👍 / 4 👎)
872
favourites (45.8 per 1k visits)
9 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Chrome Bike
399 R$
Cybernana
199 R$
SUPER BOOST!
129 R$
Double Boost
129 R$
VIP PASS
99 R$
SUPER SPEED!
99 R$
Collect All
49 R$
+3 BOOST
19 R$
+5 SPEED
19 R$
2x money
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

838483.516 August 2026 — 83 % liked26 August 2026 — 84 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 14:2184+1
16 Aug 2026, 14:1883first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.