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Titanic Club {GRAND OPENING}

Titanic Club {GRAND OPENING}

A Roblox experience owned by MRTSTUDIO01.

Description (written by the developer; not a statement by this register)

Titanic Club: Glamour di Kehidupan Malam Titanic Club dikenal sebagai salah satu destinasi nightlife premium yang mengusung konsep mewah dan eksklusif. Nama "Titanic" sendiri biasanya direpresentasikan melalui desain interior yang megah, luas, dan memberikan kesan "raksasa" seperti kapal legendaris tersebut. Daya Tarik Utama Desain Interior yang Teatrikal: Biasanya dilengkapi dengan tata lampu (lighting) kelas atas dan sistem suara (sound system) yang menggelegar. Estetikanya sering kali memadukan unsur klasik nan mewah dengan sentuhan modern futuristik. Vibe Eksklusif: Tempat ini umumnya menyediakan area VVIP dan VIP Sofa yang sangat privat, cocok bagi mereka yang ingin menikmati pesta dengan layanan lebih personal dan berkelas. Hiburan Spektakuler: Bukan cuma DJ lokal dan internasional, Titanic Club sering kali menyuguhkan pertunjukan live music, penari latar (dancer), hingga atraksi visual yang memukau di layar LED besar.

Last updated by the developer 2 Jul 2026, 11:05 UTC.

0
playing (measured 16 Sept 2026, 22:07 UTC)
395
lifetime visits
60%
liked (3 👍 / 2 👎)
2
favourites (5.1 per 1k visits)
9 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Sept 2026, 22:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP DOORS
1 R$
Tools Keren
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Titanic Club · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.