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Merge Grandpiece

Merge Grandpiece

A Roblox experience owned by FireChickenGames.

SurvivalENzombie survivalmerge mechanicboss fights

Merge Grandpiece is a survival experience created on 2026-03-09. It currently has 60 players and 3,055,869 lifetime visits. The game holds a 94% like percentage and 7,799 favorites. Players merge crew members to fight zombie waves and defeat bosses.

Description (written by the developer; not a statement by this register)

Merge Grandpiece Press the Settings button to redeem the code: WELCOME ZOMBIES are coming in waves! Merge your crew member, equip them, and fight to survive. [How To Play] • 🧩 Merge Crew member to make them stronger • 🎒 Equip your crew • ⚔️ Fight endless waves of zombies • 👑 Defeat bosses to unlock new stages

Last updated by the developer 3 Aug 2026, 05:00 UTC.

60
playing (measured 10 Aug 2026, 16:35 UTC)
3,055,869
lifetime visits
94%
liked (7,240 👍 / 437 👎)
8,000
favourites (2.6 per 1k visits)
9 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:3516first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

MildMinimum age 0

Descriptors: Violence (Repeated/Mild)

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Monetization — game passes

VIP
199 R$
Merge All
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,517,926 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked3 September 2026 — 94 % liked13 September 2026 — 94 % liked23 September 2026 — 94 % liked3 October 2026 — 94 % liked13 October 2026 — 94 % liked23 October 2026 — 94 % liked2 November 2026 — 94 % liked12 November 2026 — 94 % liked14 August 202612 November 2026
10 measurements spanning 90 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
12 Nov 2026, 05:5394no change
2 Nov 2026, 05:5294no change
23 Oct 2026, 05:5194no change
13 Oct 2026, 05:5194no change
3 Oct 2026, 05:5094no change
23 Sept 2026, 05:4994no change
13 Sept 2026, 05:4994no change
3 Sept 2026, 05:4894no change
24 Aug 2026, 05:4794no change
14 Aug 2026, 05:4794first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.