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7 Days In Ancient Greece

7 Days In Ancient Greece

A Roblox experience owned by Illusionary Wolf Studio.

RoleplayENtime travelsurvivalsocial simulation

Description (written by the developer; not a statement by this register)

It is year 2142 and you decide to be a volunteer for the new time machine experiment. You get taken to Ancient Greece to sell hotdogs, but someone is jealous of your stand. In terms of survival, you must obey the king, treat your customers well and survive Socrates. Survive a week in ancient greece, discover the lore and play with friends! ❓ Each day holds a different story. ⭐Recommended for the BEST gameplay experience: - Play with friends! - PC - Graphics above 7 🚀+8% Random Boost per friend in-round! Inspired by popular AI "What if you brought _____ to _____?" Meme on social medias Game is new and in BETA! Credits: - Trailer animation by @KenziRB and edited by @SteadyRBLX - Art by @Bluechocowitz

Last updated by the developer 24 Jul 2026, 13:01 UTC.

0
playing (measured 10 Aug 2026, 18:53 UTC)
748
lifetime visits
81%
liked (13 👍 / 3 👎)
15
favourites (20.1 per 1k visits)
9 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Birthday gift
4,280 R$
Birthday gift 2
2,500 R$
Second Chance
249 R$
Heatwave Gamepass
179 R$
Regeneration Gamepass
119 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Player · other85 · 0.00% win
My First Sell · progression21 · 0.00% win
Mission Complete · progression3 · 0.00% win
My natural power... · progression3 · 0.00% win
Satisfaction · progression2 · 0.00% win
Make Haste · other1 · 0.00% win
[ Meet the Owner ] · other0 · 0.00% win
Master Chef · progression0 · 0.00% win
Super Griller · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

808180.520 August 2026 — 80 % liked9 September 2026 — 81 % liked20 August 20269 September 2026
2 measurements spanning 20 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
9 Sept 2026, 14:1681+1
20 Aug 2026, 09:3080first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.