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Chop Trees for Brainrots 🪓

Chop Trees for Brainrots 🪓

A Roblox experience owned by sinsi milyoner.

TycoonENbrainrot memeidle/tycoonclicker

Chop Trees for Brainrots is a tycoon experience where players chop through forests to collect rare brainrots, bring them to base for money, and upgrade chopping power, even earning offline. Since its 2026 launch, it has reached 1,015,055 lifetime visits and 4,583 favorites, with a very high 98% like rating and 15 players online now.

Description (written by the developer; not a statement by this register)

Chop down whole FOREST for Brainrots! 🧠 1. Chop trees to reach deeper forests! 🪓 2. Collect rare Brainrots from the deep forest! 💎 3. Bring brainrots back to your Base to earn Money! 💵 4. Upgrade your Power to chop trees faster! ⚡ 💤 Earn Money Offline! 🎁 Like and favorite the game for free rewards!

Last updated by the developer 10 Aug 2026, 15:49 UTC.

15
playing (measured 10 Aug 2026, 16:23 UTC)
1,015,055
lifetime visits
98%
liked (7,294 👍 / 159 👎)
4,643
favourites (4.6 per 1k visits)
9 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Power
129 R$
x2 Money
67 R$
VIP
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9814 August 2026 — 98 % liked24 August 2026 — 98 % liked3 September 2026 — 98 % liked13 September 2026 — 98 % liked23 September 2026 — 98 % liked3 October 2026 — 98 % liked13 October 2026 — 98 % liked23 October 2026 — 98 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 18:3198no change
13 Oct 2026, 18:2398no change
3 Oct 2026, 18:2298no change
23 Sept 2026, 18:1998no change
13 Sept 2026, 17:3798no change
3 Sept 2026, 17:3598no change
24 Aug 2026, 15:3298no change
14 Aug 2026, 15:3298first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.