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👁️ BLINK [HORROR ANOMALY CO-OP]

👁️ BLINK [HORROR ANOMALY CO-OP]

A Roblox experience owned by Crepz Games.

HorrorENco-op horroranomaly spottingsurvival

Description (written by the developer; not a statement by this register)

BLINK is a scary co-op horror anomaly game where you survive inside a haunted house until 6 AM. Spot distortions, moving objects, duplicate items, and monsters before they overwhelm your team. Close your eyes to remove anomalies in front of you and survive jumpscares. 🎮 Controls PC: F Mobile: Eye Button Console: X / Square Inspired by Anomaly Watch and Observation Duty. Horror, scary, jumpscare, anomaly, co-op, multiplayer, monsters, survival, haunted house.

Last updated by the developer 12 Mar 2026, 02:49 UTC.

0
playing (measured 10 Aug 2026, 16:38 UTC)
19,656
lifetime visits
92%
liked (109 👍 / 9 👎)
1,223
favourites (62.2 per 1k visits)
9 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlimited Revives
399 R$
Ghost Costume
169 R$
Anomaly Tracker
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to a Horror Experience, BLINK · welcome7,850 · 63.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9216 August 2026 — 92 % liked26 August 2026 — 92 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 14:0292no change
16 Aug 2026, 14:0292first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.