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My Brainrot Business!

My Brainrot Business!

A Roblox experience owned by Crwnds' Workshop.

TycoonENidleclickerbrainrot

Description (written by the developer; not a statement by this register)

Welcome to My Brainrot Business! 💸 💼 Your business generates you money while you're offline! 💸 Buy brainrot businesses, get managers, and grow your wealth! ⭐ Like the game for more updates! Will you become the richest brainrot?

Last updated by the developer 10 May 2026, 22:04 UTC.

0
playing (measured 10 Aug 2026, 17:52 UTC)
274,765
lifetime visits
72%
liked (178 👍 / 68 👎)
661
favourites (2.4 per 1k visits)
9 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$
2x Investors
299 R$
Auto Collect
199 R$
x2 Speed
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome180,935 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7215 August 2026 — 72 % liked25 August 2026 — 72 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 02:0572no change
15 Aug 2026, 01:5072first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.