Roblox RegisterIndependent record of Roblox groups Β· not affiliated with Roblox Corporation
πŸ’£ Jet Bomb Duels {RELEASE!}

πŸ’£ Jet Bomb Duels {RELEASE!}

A Roblox experience owned by {JBD}.

Fighting & PvPENPvPJetpackArcade

Description (written by the developer; not a statement by this register)

πŸ’£ Jet Bomb Duels! πŸ’₯ Take to the skies in fast-paced jetpack PvP combat! Fly, boost, dash, and blast your opponents with explosive bombs. πŸ’£πŸš€ βš”οΈ Game Modes πŸ”₯ 1v1 Duels πŸ‘₯ 2v2 Battles 🧊 Freeze Tag πŸ’₯ Free For All 🎫 Earn Fuze Bux by playing πŸš€ Unlock unique & limited jetpacks πŸ‘‘ Climb the leaderboards Controls: SPACE β€” Fly | SHIFT β€” Boost | Q β€” Dash | CTRL β€” Descend πŸ‘ Like & ⭐ Favorite for more updates! ⚠️ Early Release β€” Expect frequent updates, new content, balance changes, and occasional bugs.

Last updated by the developer 14 Aug 2026, 05:53 UTC.

4
playing (measured 14 Aug 2026, 12:46 UTC)
10,309
lifetime visits
59%
liked (30 πŸ‘ / 21 πŸ‘Ž)
72
favourites (7.0 per 1k visits)
9 March 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 12:462first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Forest Spike pack Limited Bundle
300 R$
Startime Limited Bundle pack
250 R$
Early Access {JBD}
100 R$
2x Fuze!
85 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Aboard! Β· welcome11,991 Β· 0.00% win
First Duel! Β· progression3,824 Β· 0.00% win
Training Complete Β· progression521 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

59616017 August 2026 β€” 61 % liked27 August 2026 β€” 60 % liked16 September 2026 β€” 59 % liked17 August 202616 September 2026
3 measurements spanning 30 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 59–61 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
16 Sept 2026, 10:0359-1
27 Aug 2026, 10:0160-1
17 Aug 2026, 09:5261first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.