Avatar Value Hangout
A Roblox experience owned by qlovic.
Social & hangoutENavatar valuationsocial hangoutrolimons integration
Description (written by the developer; not a statement by this register)
unfortunately i dont have the marketing to get people to play this but i'll update the game for each sale <3 The best avatar value hangout out there! Featuring: - The most accurate avatar value tracker, taking into account limited RAP/Value from Rolimons, bundle tracking, and price caps to prevent value manipulation! - No donation jars!! - Customisable titles and booths!!! This also uses the Rolimons v3 api while others use v2, meaning it has support for limited faces (yay, you can flex sshf or something) Currently in a public beta stage.
Last updated by the developer 27 Jun 2026, 05:01 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 05:01 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 29 Aug 2026, 01:05 | 92 | +1 |
| 19 Aug 2026, 00:45 | 91 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.