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Avatar Value Hangout

Avatar Value Hangout

A Roblox experience owned by qlovic.

Social & hangoutENavatar valuationsocial hangoutrolimons integration

Description (written by the developer; not a statement by this register)

unfortunately i dont have the marketing to get people to play this but i'll update the game for each sale <3 The best avatar value hangout out there! Featuring: - The most accurate avatar value tracker, taking into account limited RAP/Value from Rolimons, bundle tracking, and price caps to prevent value manipulation! - No donation jars!! - Customisable titles and booths!!! This also uses the Rolimons v3 api while others use v2, meaning it has support for limited faces (yay, you can flex sshf or something) Currently in a public beta stage.

Last updated by the developer 27 Jun 2026, 05:01 UTC.

0
playing (measured 11 Aug 2026, 05:01 UTC)
1,826
lifetime visits
92%
liked (22 👍 / 2 👎)
52
favourites (28.5 per 1k visits)
10 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Boombox
800 R$
VIP
400 R$
Fly Tool
349 R$
Scale Tool
49 R$
Text Sign
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,109 · 100.0% win
10k+ Value · collection81 · 100.0% win
Obby Master · progression64 · 0.00% win
100k+ Value · collection22 · 0.00% win
1m+ Value · collection7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

919291.519 August 2026 — 91 % liked29 August 2026 — 92 % liked19 August 202629 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Aug 2026, 01:0592+1
19 Aug 2026, 00:4591first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.