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Big Chungus Tower 2.7

Big Chungus Tower 2.7

A Roblox experience owned by T he L isit S quad.

ObbyENtower of hell stylememechase

Description (written by the developer; not a statement by this register)

Welcome to Big Chungus Tower Be careful with Big Chungus when the timer runs out Why are we different from other games? *You can dash *The map is generated automatically and you have a limited time to complete it *There are player events and Chungus events *Gamemodes *You can become Big Chungus *Original and fun levels *A lot of levels and more ta gs : big chungus, tower of hell, meme, dank meme, brainrot, big chungus, og memes, great meme reset, tiktok, obby, mambo, low cortisol, gubby, tung tung tung sahur

Last updated by the developer 4 Sept 2026, 05:09 UTC.

1
playing (measured 5 Sept 2026, 18:31 UTC)
3,009
lifetime visits
91%
liked (42 👍 / 4 👎)
37
favourites (12.3 per 1k visits)
10 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
5 Sept 2026, 18:311first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Permanent Golden Slap Glove
67 R$
VIP
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Big Chungus Tower · welcome695 · 0.00% win
First Win in Big Chungus Tower · progression134 · 0.00% win
Jujutsu Kaisen Event Completed · other11 · 0.00% win
Big Chungus Family · collection5 · 0.00% win
Jujutsu Kaisen Event Part 2 Completed · progression5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

909190.55 September 2026 — 90 % liked25 September 2026 — 90 % liked25 October 2026 — 91 % liked4 November 2026 — 91 % liked5 September 20264 November 2026
4 measurements spanning 60 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Nov 2026, 23:3691no change
25 Oct 2026, 23:3591+1
25 Sept 2026, 23:2390no change
5 Sept 2026, 22:3690first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.