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SkyLands [UPD]

SkyLands [UPD]

A Roblox experience owned by Flying_Islands.

PuzzleENPvP ParkourLoot & EnchantIsland Survival

SkyLands [UPD] is a Roblox experience categorized under puzzle. Created on March 10, 2026, it has accumulated 1,130,375 lifetime visits. The experience currently has 0 players online, a 66% like percentage, and 2,905 favorites.

Description (written by the developer; not a statement by this register)

Battle rivals across floating islands in this intense PvP parkour experience! Traverse deadly gaps, loot spawners (click signs for XP/gear), and activate crates to claim powerful rewards. Outmaneuver opponents, enchant your weapons & armor using earned XP, and dominate the leaderboards. Survive, loot, upgrade! How to Play: - Parkour: Jump between islands - Loot Spawners: Click signs for XP & items - Claim Crates: Activate, defend, then collect rare loot - Enchant: Use XP to upgrade gear at tables - Fight & Rank Up: Eliminate players, control islands! Tags: SkyFight, Fighting, Farming, Forge, Enchant, Items, PvP, SkyPvP, IslandPvP, Mace

Last updated by the developer 5 Aug 2026, 04:20 UTC.

0
playing (measured 10 Aug 2026, 15:34 UTC)
1,130,375
lifetime visits
66%
liked (961 👍 / 488 👎)
2,986
favourites (2.6 per 1k visits)
10 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Skin Changer
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Rock · other79,049 · 0.00% win
Iron Will · other40,270 · 0.00% win
Gold Rush · other4,218 · 0.00% win
Unbreakable · other2,616 · 0.00% win
Void Born · other910 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6614 August 2026 — 66 % liked24 August 2026 — 66 % liked3 September 2026 — 66 % liked13 September 2026 — 66 % liked23 September 2026 — 66 % liked3 October 2026 — 66 % liked13 October 2026 — 66 % liked14 August 202613 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Oct 2026, 17:2166no change
3 Oct 2026, 17:2066no change
23 Sept 2026, 17:1966no change
13 Sept 2026, 16:4866no change
3 Sept 2026, 16:4566no change
24 Aug 2026, 14:3766no change
14 Aug 2026, 14:3666first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.