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SkyLands [UPD]

SkyLands [UPD]

A Roblox experience owned by Flying_Islands.

PuzzleENPvP ParkourLoot & EnchantIsland Survival

SkyLands [UPD] is a Roblox experience categorized under puzzle. Created on March 10, 2026, it has accumulated 1,130,375 lifetime visits. The experience currently has 0 players online, a 66% like percentage, and 2,905 favorites.

Description (written by the developer; not a statement by this register)

Battle rivals across floating islands in this intense PvP parkour experience! Traverse deadly gaps, loot spawners (click signs for XP/gear), and activate crates to claim powerful rewards. Outmaneuver opponents, enchant your weapons & armor using earned XP, and dominate the leaderboards. Survive, loot, upgrade! How to Play: - Parkour: Jump between islands - Loot Spawners: Click signs for XP & items - Claim Crates: Activate, defend, then collect rare loot - Enchant: Use XP to upgrade gear at tables - Fight & Rank Up: Eliminate players, control islands! Tags: SkyFight, Fighting, Farming, Forge, Enchant, Items, PvP, SkyPvP, IslandPvP, Mace

Last updated by the developer 5 Aug 2026, 04:20 UTC.

0
playing (measured 10 Aug 2026, 15:34 UTC)
1,130,375
lifetime visits
66%
liked (939 👍 / 481 👎)
2,955
favourites (2.6 per 1k visits)
10 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Skin Changer
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Rock · other79,043 · 0.00% win
Iron Will · other40,267 · 0.00% win
Gold Rush · other4,218 · 0.00% win
Unbreakable · other2,616 · 0.00% win
Void Born · other910 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6614 August 2026 — 66 % liked24 August 2026 — 66 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 14:3766no change
14 Aug 2026, 14:3666first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.