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+1 Climb & Break a Lucky Block!

+1 Climb & Break a Lucky Block!

A Roblox experience owned by Arch Studios 4.0.

SimulatorENidleclickermeme

+1 Climb & Break a Lucky Block! is a simulator experience created on 2026-03-10. The game currently has 21 players. It has accumulated 2,051,419 lifetime visits. User engagement metrics show an 89% like percentage. The title has received 167,682 favorites from the community.

Description (written by the developer; not a statement by this register)

💹 x3 Limited Money Event Activated for 7 days! 📝 Update Log: - Added 2 New Secret Brainrots - Added Arcade Evemt - Added Fuse Machine - Added New Pickaxe - Added Money Multiplier Event for 7 Days - Added Lucky Block Break QOL Changes How to Play? ⚡Run fast and collect climb Higher! 😎 Unlock new zones and discover rare Brainrots! 💸 Upgrade your Brainrots to earn more cash! 💰 Rebirth to become even faster! 💤🤑 Your BRAINROTS earn cash OFFLINE! 👍 Like the game and join the group for FREE RANDOM BRAINROT!

Last updated by the developer 26 Apr 2026, 11:27 UTC.

21
playing (measured 10 Aug 2026, 15:50 UTC)
2,051,419
lifetime visits
90%
liked (1,577 👍 / 185 👎)
169,104
favourites (82.4 per 1k visits)
10 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:5040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x3 Money
149 R$
x2 Money
99 R$
Pro Pack
99 R$
Auto Collect
79 R$
Starter Pack
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

+1 Brainrot Addict · other1,130,337 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

899089.514 August 2026 — 89 % liked24 August 2026 — 90 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 09:2090+1
14 Aug 2026, 09:2089first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.