Production Tycoon
A Roblox experience owned by Seriously Dude Official.
TycoonENfactory simulationautomationrebirth mechanic
Description (written by the developer; not a statement by this register)
Start with a barebones factory and transform it into a mechanized masterpiece, full of automated arms, powerful machines, and non-stop product packaging madness. From raw parts to perfectly packed goods, every step of the process is in your control or let your hired workers handle the grind while you rake in the profits. 🔧 Start with a small factory and upgrade over time 🤖 Use machines and claws to build cool products 📦 Package items to earn cash 🧍♂️ Hire workers to automate your production 💸 Rebirth for money and XP boosts 📊 Compete on leaderboards to show off your progress UI design - Altraeon
Last updated by the developer 2 Aug 2026, 18:30 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:50 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 25 Aug 2026, 08:06 | 65 | no change |
| 15 Aug 2026, 08:06 | 65 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.