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Production Tycoon

Production Tycoon

A Roblox experience owned by Seriously Dude Official.

TycoonENfactory simulationautomationrebirth mechanic

Description (written by the developer; not a statement by this register)

Start with a barebones factory and transform it into a mechanized masterpiece, full of automated arms, powerful machines, and non-stop product packaging madness. From raw parts to perfectly packed goods, every step of the process is in your control or let your hired workers handle the grind while you rake in the profits. 🔧 Start with a small factory and upgrade over time 🤖 Use machines and claws to build cool products 📦 Package items to earn cash 🧍‍♂️ Hire workers to automate your production 💸 Rebirth for money and XP boosts 📊 Compete on leaderboards to show off your progress UI design - Altraeon

Last updated by the developer 2 Aug 2026, 18:30 UTC.

1
playing (measured 10 Aug 2026, 14:50 UTC)
139,698
lifetime visits
65%
liked (547 👍 / 298 👎)
3,668
favourites (26.3 per 1k visits)
10 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Premium Workers
249 R$
2X Cash
199 R$
Auto Collect
149 R$
Magic Carpet
149 R$
VIP
149 R$
Magic Cape
79 R$
Dominus Machine
79 R$
Money Machine
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome89,430 · 100.0% win
Finish the tutorial! · welcome43,766 · 100.0% win
Earn 10K · other27,719 · 100.0% win
First Rebirth! · progression20,027 · 100.0% win
Earn 100K · other5,294 · 50.0% win
Earn 1M · progression351 · 10.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6515 August 2026 — 65 % liked25 August 2026 — 65 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 08:0665no change
15 Aug 2026, 08:0665first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.