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Magnet Tower

Magnet Tower

A Roblox experience owned by Magnet Games!.

ObbyENtower climbingmagnet mechanicsobby

Description (written by the developer; not a statement by this register)

Welcome to Magnet Tower 🧲🏰 Codes - RELEASE - WELCOME Climb the tower, unlock worlds, collect trophies, and grow stronger as you reach higher stages. Use your magnet powers wisely and keep progressing for more rewards, tools, and content. Quick Tutorial 🎮 F = Attract nearby magnetic parts on PC R = Repel yourself away from a magnetic part on PC Mobile = use the attract/repel buttons Touch checkpoints to save progress Use teleports and tools to progress faster Earn money and trophies while climbing Support The Game ❤️ 👍 Like the game if you enjoy it ⭐ Favorite the game so you can find it again easily 👥 Join the community for updates, sneak peeks, and future content 🚀 More worlds and features are coming soon 🏷️ Tags: Obby, Tower, Fun, Pet, Pets, Rainbow, Slap, Coil

Last updated by the developer 7 Aug 2026, 01:32 UTC.

0
playing (measured 11 Aug 2026, 04:49 UTC)
7,980
lifetime visits
81%
liked (17 👍 / 4 👎)
758
favourites (95.0 per 1k visits)
10 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
59 R$
Speed Coil
39 R$
Gravity Coil
39 R$
Slap Tool
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Trophy · progression164 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.