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[UPD!] Don't Wake The Cars!

[UPD!] Don't Wake The Cars!

A Roblox experience owned by ReduX Games Studios.

AdventureENstealthidlepolice

Description (written by the developer; not a statement by this register)

Shh... Don't wake up the POLICE 🤫🚨 Sneak around while they're asleep and steal CARS! 😴 When you wake them up, run away and they'll start attacking! 🏃‍♂️ Stay alive and collect as many cars as possible! Upgrade your Cars and get more money! 💸 Your Cars earn cash OFFLINE! 💤 💸 Players can also make donations to you. 💸

Last updated by the developer 21 Jul 2026, 14:08 UTC.

0
playing (measured 11 Aug 2026, 07:00 UTC)
3,084
lifetime visits
53%
liked (8 👍 / 7 👎)
31
favourites (10.1 per 1k visits)
10 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Vip
99 R$
X2 CASH
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Game! · welcome2,428 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

53575518 August 2026 — 57 % liked7 October 2026 — 53 % liked18 August 20267 October 2026
2 measurements spanning 50 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 52–58 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Oct 2026, 15:0753-4
18 Aug 2026, 09:4557first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.