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[NEW] Tame a Brainrot!

[NEW] Tame a Brainrot!

A Roblox experience owned by JBlox Games.

SimulatorENpet simulationcatch and tamebrainrot meme

Description (written by the developer; not a statement by this register)

[BETA] Tame a Brainrots! ✨ Find brainrots with rare mutations 📏 Discover different sizes from Tiny to Huge 🔥 Use your lasso to catch brainrots ✅ Upgrade your lassos 🏝️ Place your brainrot pet on your plot ⭐ Level up your brainrots by feeding them 💸 Earn offline money and climb the leaderboards! More brainrots and big updates coming soon! 👍 Leave a Like, Favorite and join our group (JBlox Games)! 🐛 Beta = bugs may happen so please report any issues Inspired by Catch And Tame! tags: brainrot, brainrots, catch brainrot, catch a brainrot, catch and tame, catch and tame brainrots, tame brainrots, brainrot mutations, rare brainrots, lasso, earns offline, brainrot evolution, brainrot simulator, brainrot tycoon, tame a brainrot, brainrot pet

Last updated by the developer 31 May 2026, 19:27 UTC.

0
playing (measured 12 Aug 2026, 04:15 UTC)
3,487
lifetime visits
63%
liked (5 👍 / 3 👎)
20
favourites (5.7 per 1k visits)
10 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 04:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Offline Earnings Upgrade 24 hrs
189 R$
Offline Earnings Upgrade 12 hrs
149 R$
Collect All
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Catch! · collection1,251 · 0.00% win
THE RICHEST! · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.