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Beam BattleGrounds [Beta]

Beam BattleGrounds [Beta]

A Roblox experience owned by LaserFan.

Fighting & PvPENbetabattlecombat

Description (written by the developer; not a statement by this register)

Beta

Last updated by the developer 26 Aug 2026, 04:44 UTC.

0
playing (measured 28 Aug 2026, 04:51 UTC)
621
lifetime visits
58%
liked (7 👍 / 5 👎)
41
favourites (66.0 per 1k visits)
10 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
28 Aug 2026, 04:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

TYSM
100,000 R$
ty
10,000 R$
ty
9,000 R$
ty
5,000 R$
ty
1,000 R$
ty
753 R$
ty
699 R$
ty
502 R$
ty
447 R$
Perm Crowbar
350 R$
ty
340 R$
ty
320 R$
ty
300 R$
ty
272 R$
ty
263 R$
ty
258 R$
Temp Crowbar
58 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You joined Laser BattleGrounds · welcome14 · 0.00% win
Red Beam Master · other0 · 0.00% win
Blue Beam Master · other0 · 0.00% win
Green Beam · other0 · 0.00% win
You met the owner · social0 · 0.00% win
Green Beam Master · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

587365.530 August 2026 — 70 % liked10 September 2026 — 73 % liked20 September 2026 — 58 % liked30 August 202620 September 2026
3 measurements spanning 20 days, net -12. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
20 Sept 2026, 00:3458-15
10 Sept 2026, 00:2273+3
30 Aug 2026, 21:3070first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.