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[🐲] Escape Rush

[🐲] Escape Rush

A Roblox experience owned by Escape Rush Team.

ObbyENobstacle escapemultiplayer raceitem usage

Description (written by the developer; not a statement by this register)

Race to the finish while the map breaks behind you. Outrun the threat, use items, chain movement, and fight for top placement against 25 players. 🌍 Random maps, threats, and modifiers 💣 Use items to disrupt other players ⭐ Earn style through skilled movement 🎮 Progress toward powerful combos 🎁 Collect titles, trails, emotes, and more CONTROLS [W/A/S/D] - Movement [Q] - Nitro [E] - Use Item [B] - Emote [SPACE] - Jump [CTRL] - Slide All keybinds are changeable. Thanks for playing! ❤️

Last updated by the developer 12 Jul 2026, 17:27 UTC.

0
playing (measured 11 Aug 2026, 06:53 UTC)
104,401
lifetime visits
79%
liked (489 👍 / 131 👎)
976
favourites (9.3 per 1k visits)
10 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
799 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Escape Rush! · welcome58,970 · 100.0% win
Alpha Player · other55,773 · 100.0% win
Escaped Canyon [ALPHA] · progression9,679 · 0.00% win
Escaped Sky [ALPHA] · progression8,475 · 100.0% win
Escaped Fantasy [ALPHA] · progression7,187 · 0.00% win
Escaped Forest [ALPHA] · progression4,660 · 0.00% win
Pre-Alpha Player · welcome3,392 · 0.00% win
Escaped Canyon [PRE-ALPHA] · progression336 · 0.00% win
Escaped Forest [PRE-ALPHA] · progression325 · 0.00% win
Escaped Sky [PRE-ALPHA] · progression262 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7915 August 2026 — 79 % liked25 August 2026 — 79 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 10:5279no change
15 Aug 2026, 10:3879first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.