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Crossover Battlegrounds [⚔️ PVP EVENT!]

Crossover Battlegrounds [⚔️ PVP EVENT!]

A Roblox experience owned by Polaris Star Studios.

SimulatorENstrategy battlerunit collectionwave defense

Description (written by the developer; not a statement by this register)

Crossover Battlegrounds is an action-packed strategy battler where your favorite worlds collide. Build a team of powerful units, place them tactically, and unleash game-changing abilities as waves of enemies crash into the arena. Collect and upgrade characters, roll for new recruits, and experiment with different lineups to create unstoppable combos. Every fight rewards smart positioning, timing, and team synergy - adapt your strategy, push farther, and prove your squad is the strongest in the battlegrounds. Features ⚔️ Tactical unit placement and fast-paced battles ✨ Collect, upgrade, and evolve a growing roster 🎲 Summon/roll for new units and chase rare pulls 🏆 Progression, challenges, and big waves to conquer Enter the arena and become a legend in Crossover Battlegrounds.

Last updated by the developer 31 Jul 2026, 14:32 UTC.

0
playing (measured 13 Aug 2026, 13:36 UTC)
9,448
lifetime visits
79%
liked (19 👍 / 5 👎)
33
favourites (3.5 per 1k visits)
10 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 13:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x EXP Gamepass
599 R$
2x Luck Gamepass
499 R$
VIP
299 R$
2x Game Speed Gamepass
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Crossover Beta Tester · other371 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.