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Split Sea for Brainrots!

Split Sea for Brainrots!

A Roblox experience owned by Fun Quick Games.

TycoonENbrainrotidlecollection

Split Sea for Brainrots! is a tycoon experience created on 2026-03-11. The game has recorded 1,424,048 lifetime visits and 40,771 favorites. Currently, zero users are playing. The title maintains a 93% like percentage based on user feedback metrics.

Description (written by the developer; not a statement by this register)

Welcome to Split The Sea For Brainrots! 🌊 🔥 NEW updates every week! EASY TO START, HARD TO MASTER Split the ocean and rush down to the sea floor! 🌊 Grab as many Brainrots as you can before the sea crashes back and crushes everything! 🌊💥 Watch out for the massive waves closing the ocean! ⏳ Collect Brainrots with different levels across the ocean floor! 🧠 Find Lucky Blocks for surprise rewards! 🍀📦 Dive deeper to discover rarer Brainrots and hidden ocean areas! 🌊 Upgrade your Brainrots to earn more money! 💸 Upgrade your base to unlock more slots and place more Brainrots! 🏗️ Earn cash even while you're offline! ⏰💰 Rebirth to increase how much cash you get! ⚡ 👍 Like the game and join the group for FREE rewards!

Last updated by the developer 19 Apr 2026, 21:01 UTC.

0
playing (measured 10 Aug 2026, 14:37 UTC)
1,424,048
lifetime visits
93%
liked (3,722 👍 / 268 👎)
41,065
favourites (28.8 per 1k visits)
11 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Carpet
1,999 R$
OP SLAP
999 R$
x2 Split Time
99 R$
Double Speed
49 R$
VIP
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9314 August 2026 — 93 % liked24 August 2026 — 93 % liked3 September 2026 — 93 % liked13 September 2026 — 93 % liked23 September 2026 — 93 % liked3 October 2026 — 93 % liked13 October 2026 — 93 % liked23 October 2026 — 93 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 15:2293no change
13 Oct 2026, 15:2193no change
3 Oct 2026, 15:2093no change
23 Sept 2026, 15:1993no change
13 Sept 2026, 15:0193no change
3 Sept 2026, 14:5393no change
24 Aug 2026, 12:4593no change
14 Aug 2026, 12:3893first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.