Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Easter Slap Tower for VIP!

Easter Slap Tower for VIP!

A Roblox experience owned by Yeat Studios.

ObbyENEasterTowerSlap

Description (written by the developer; not a statement by this register)

🐰 Welcome to Easter Slap Tower for VIP! 🐣 🏆 Do you have what it takes to reach the top without getting trolled? 😈 Or would you rather troll other players before they can make it to the top? 💎 Reach the end to unlock the VIP area! 🏆 Like and Favourite the game! Stage Count: 100 Tags: Easter, Easter Obby, Obby Easter, Easter Themed Obby, Easter, Obstacle. Obby, Parkour, Fun, Easy, Easy Obby, Fun Obby, Parkour Obby, Easter, Fun Obby, Obstacle Course, Rainbow, Colorful, Platformer Obby, Play with Friends, Obby with friends, Tower, Slap Tower, Slap Tower Obby, Troll Tower, Troll, Slap, Tower

Last updated by the developer 16 Mar 2026, 04:27 UTC.

0
playing (measured 13 Aug 2026, 02:32 UTC)
19,143
lifetime visits
86%
liked (25 👍 / 4 👎)
38
favourites (2.0 per 1k visits)
11 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 02:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ALL GLOVES
2,999 R$
ADMIN
699 R$
Lazer Gun
399 R$
VIP
399 R$
Magic Carpet
299 R$
Rainbow Glove
249 R$
Fusion Glove
199 R$
GIANT Slap
199 R$
Jump Glove
99 R$
Speed Glove
79 R$
Cartoon Slap
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome0 · 0.00% win
You beat the game! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.