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Grappler Obby

Grappler Obby

A Roblox experience owned by APK GAMES.

ObbyENparkourgrapple hook mechanicalpha version

Description (written by the developer; not a statement by this register)

!! ALPHA VERSION, A LOT OF BUGS !! Welcome to Grappler obby!🪝 This is a parkour obby where you use a grapple hook to move through the stages. Instead of just jumping like a normal obby, you can grapple to walls, pull yourself forward, or swing across gaps to reach the next platform. Once you get used to it, you can move really fast and do some cool swings! There are about 50 stages right now, and I’m working on adding more stages soon, so the game will keep getting bigger! 🎁 Use code FIRSTRELEASE for some free rewards 💰 Group members get 1.2x coins while playing I’d really appreciate it if you like ⭐ and favorite ❤️ the game if you enjoy it.. It helps a lot and motivates me to keep updating the game and adding new stages! Thanks for playing and have fun grappling!! 🪝 Tags: Obby, Parkour, Grapple, Grappling Hook, Swing, Platformer, Skill, Stages, Tower, Escape, Jump, Run, Speed, Fun, Challenge, Roblox Obby, Hook

Last updated by the developer 16 May 2026, 13:47 UTC.

0
playing (measured 11 Aug 2026, 11:15 UTC)
425
lifetime visits
100%
liked (9 👍 / 0 👎)
9
favourites (21.2 per 1k visits)
11 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 11:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN COMMANDS
275 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME! · welcome242 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.