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Laser Clash

Laser Clash

A Roblox experience owned by Tree Group Studio.

ShooterENFPSArenaSci-Fi

Description (written by the developer; not a statement by this register)

Skill based Laser Clash action FPS Shooter. Creator is Tree Group Studio. Game updates are very often (Every day) to upgrade gaming experience. If there is a bug or something doesn't work, please let us know on our community. 2v2 Arena, skins and boss fights will arrive soon. At 500 Visits, 50 members in our community and 25 likes we will do big live event. NUKE IS BACK! Escape from the map to try Nuke.

Last updated by the developer 30 Aug 2026, 18:16 UTC.

0
playing (measured 2 Sept 2026, 16:00 UTC)
616
lifetime visits
78%
liked (7 👍 / 2 👎)
5
favourites (8.1 per 1k visits)
11 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
2 Sept 2026, 16:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unstoppable Weapon
7,500 R$
All Weapons Bundle
500 R$
Burst Rifle + Shotgun (2in1) OP
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome9 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

757876.53 September 2026 — 75 % liked23 September 2026 — 78 % liked3 September 202623 September 2026
2 measurements spanning 20 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Sept 2026, 08:3378+3
3 Sept 2026, 04:3775first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.