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Fruit Battles

Fruit Battles

A Roblox experience owned by NNN PLAY.

Fighting & PvPENarena combatfruit skillsleaderboards

Description (written by the developer; not a statement by this register)

Slap enemies out of the arena, collect Fruits, and break Golden Fruit records! 🔥 Enter the Endless Arena! 🍎 Use 6 Fruit Skills 💰 Collect Golden Fruits for huge rewards 🛡️ Upgrade your gear 🏆 Climb the global leaderboards ⚔️ No rounds — jump in and fight anytime

Last updated by the developer 6 Aug 2026, 01:06 UTC.

0
playing (measured 10 Aug 2026, 15:23 UTC)
54,889
lifetime visits
56%
liked (10 👍 / 8 👎)
241
favourites (4.4 per 1k visits)
11 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Club
249 R$
MERCHANT GUILD LICENSE
79 R$
STARTER PACK
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Momentum Rising · other3,155 · 0.00% win
Danger Room Conqueror · progression1,518 · 4.6% win
Slap Rookie · other816 · 0.00% win
Golden Lemon · collection769 · 0.00% win
Golden Banana · collection744 · 0.00% win
No Slowdown · other649 · 0.00% win
Golden Strawberry · collection607 · 0.00% win
Secret Tower Conqueror · progression585 · 0.00% win
Common Awakening · progression503 · 4.6% win
Golden Coconut · collection450 · 0.00% win
Golden Potato · collection379 · 4.6% win
Uncommon Awakening · other253 · 4.6% win
First Trade · other235 · 0.00% win
First Hunt · other212 · 0.00% win
Golden Watermelon · collection191 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.