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😬Cringe Test

😬Cringe Test

A Roblox experience owned by Infinite Loop Games!.

MinigamesENquizsocial comparisonhumor

Description (written by the developer; not a statement by this register)

🔥 Are you actually funny, or are you physically painful to watch? 🔥 Take the ultimate test to calculate your exact level of cringe, and find out where you stand on the scale! 🎮 HOW TO PLAY * Take the Test: Answer a series of highly accurate (and highly questionable) questions. * Expose Your Friends: Invite your squad to the game, compare your scores, and see who holds the crown of Cringe Lord. 📜 UPDATES & CHANGELOG * Ad-Free Experience: All third-party advertisements have been completely removed. * Performance Boost: Optimized the game code and squashed bugs for a much smoother experience. 💬 A Note on Game Passes/Developer Products We hear your feedback on paywalls, but they are essential to fund development and keep updates coming, thank you for your support!

Last updated by the developer 21 Jul 2026, 08:21 UTC.

0
playing (measured 10 Aug 2026, 15:51 UTC)
383,890
lifetime visits
40%
liked (551 👍 / 836 👎)
1,339
favourites (3.5 per 1k visits)
11 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:512first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Permanent Zero Wait Time
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

😬 · other310,844 · 100.0% win
E · other310,825 · 100.0% win
G · other310,749 · 100.0% win
N · other310,707 · 100.0% win
I · other310,653 · 100.0% win
R · other310,603 · 100.0% win
C · other310,528 · 100.0% win
Cringe Test: Summer Update! · other12,981 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4014 August 2026 — 40 % liked24 August 2026 — 40 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 39–41 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 23:2140no change
14 Aug 2026, 23:0840first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.