Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Scrap Collectors 🧲

Scrap Collectors 🧲

A Roblox experience owned by Otterverse.

TycoonENincrementalmagnetrebirth

Description (written by the developer; not a statement by this register)

A relaxing magnet incremental game 🧲 Collect scrap, upgrade your magnet, and rebirth to grow stronger! 🧲 Collect the scraps 🚀 Upgrade to become powerful 🔥 Unlock new islands 👍 Enjoying the game? Leave a Like and Favorite!

Last updated by the developer 7 Aug 2026, 20:03 UTC.

0
playing (measured 12 Aug 2026, 13:34 UTC)
184,074
lifetime visits
86%
liked (2,765 👍 / 440 👎)
2,038
favourites (11.1 per 1k visits)
11 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 13:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+1 Drone Equip
759 R$
VIP
559 R$
Quantum Rod
399 R$
2x Anti-Matter
399 R$
2x Meteor Fragments
349 R$
2x Generator Speed
349 R$
2x Void Essence
259 R$
2x Alloy
229 R$
Infinite Capacity
199 R$
2x Scrap
179 R$
Starter Pack
99 R$
Magnet Range
79 R$
Speed Boost
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome122,713 · 100.0% win
Rebirth · progression30,662 · 29.0% win
Reach the Crane · progression402 · 0.40% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8615 August 2026 — 86 % liked25 August 2026 — 86 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 05:3186no change
15 Aug 2026, 05:3086first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.