Cosmic Playground | Space Sandbox
A Roblox experience owned by Capacity Core Studios.
Sandbox & buildingENspace simulationphysics sandboxIP crossover
Created in 2026, Cosmic Playground | Space Sandbox is a sandbox building experience on Roblox with over 6.4 million lifetime visits. It records 89 playing now, a like rating of 90%, 34,248 favourites.
Description (written by the developer; not a statement by this register)
✨ Build your own dynamic universe in Cosmic Playground! 21/06/26 v2.0.0: -Way better sizes, gravity, playspace and light -Comets, KSP objects, Phoenix A, Kilonovae, 10 new discoveries and 30+ new objects -Dynamic ring system -Free limits and insight earning buffed -All events graphics + mechanics improved 🪐 Spawn planets, moons, stars, black holes and more to create solar systems, orbit chains, collisions and cosmic scenes. 💥 Simulate supernovas, tidal disruption, accretion, fragmentation and other huge cosmic events. 🌠 Play solo or with friends, save scenes, visit active simulations and collaborate. 🔭 Discover hidden combinations, references and mechanics through the Discovery menu. 🌌 Earn Cosmic Insight to unlock more objects and expand your sandbox. Includes space objects from Star Wars, Invincible, Avatar, Minecraft, Project Hail Mary, Interstellar, Marvel, DC, KSP, Dune, The Martian, Subnautica, One Punch Man and The Flash. Suggestions are always welcome!
Last updated by the developer 5 Sept 2026, 18:57 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 15 Sept 2026, 06:50 | 89 | -23 |
| 15 Sept 2026, 05:50 | 112 | -17 |
| 15 Sept 2026, 04:50 | 129 | +6 |
| 15 Sept 2026, 03:50 | 123 | -3 |
| 15 Sept 2026, 02:50 | 126 | -28 |
| 15 Sept 2026, 01:50 | 154 | -72 |
| 15 Sept 2026, 00:50 | 226 | +1 |
| 14 Sept 2026, 23:50 | 225 | -3 |
| 14 Sept 2026, 22:50 | 228 | +19 |
| 14 Sept 2026, 21:50 | 209 | +47 |
| 14 Sept 2026, 20:50 | 162 | +17 |
| 14 Sept 2026, 19:50 | 145 | -10 |
| 14 Sept 2026, 18:50 | 155 | -26 |
| 14 Sept 2026, 17:50 | 181 | -9 |
| 14 Sept 2026, 16:50 | 190 | +5 |
| 14 Sept 2026, 15:50 | 185 | -11 |
| 14 Sept 2026, 14:50 | 196 | +7 |
| 14 Sept 2026, 13:50 | 189 | -24 |
| 14 Sept 2026, 12:50 | 213 | +30 |
| 14 Sept 2026, 11:50 | 183 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 3 October 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 13 Oct 2026, 01:51 | 90 | no change |
| 3 Oct 2026, 01:51 | 90 | no change |
| 23 Sept 2026, 01:50 | 90 | +1 |
| 15 Sept 2026, 06:50 | 89 | no change |
| 15 Sept 2026, 05:50 | 89 | no change |
| 15 Sept 2026, 04:50 | 89 | no change |
| 15 Sept 2026, 03:50 | 89 | no change |
| 15 Sept 2026, 02:50 | 89 | no change |
| 15 Sept 2026, 01:50 | 89 | no change |
| 15 Sept 2026, 00:50 | 89 | no change |
| 14 Sept 2026, 23:50 | 89 | no change |
| 14 Sept 2026, 22:50 | 89 | no change |
| 14 Sept 2026, 21:50 | 89 | no change |
| 14 Sept 2026, 20:50 | 89 | no change |
| 14 Sept 2026, 19:50 | 89 | no change |
| 14 Sept 2026, 18:50 | 89 | no change |
| 14 Sept 2026, 17:50 | 89 | no change |
| 14 Sept 2026, 16:50 | 89 | no change |
| 14 Sept 2026, 15:50 | 89 | no change |
| 14 Sept 2026, 14:50 | 89 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Icon history
Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.