[🌸] Zen Incremental
A Roblox experience owned by _seoul.
SimulatorENincrementalmeditationprogression
Description (written by the developer; not a statement by this register)
Welcome to Zen Incremental! 🌸 Meditate to gain Zen, upgrade your power, rebirth for stronger multipliers, and push through new zones as your journey grows from peaceful beginnings into true spiritual mastery. Start in the Meditation Grounds and build your way up through powerful progression systems, new currencies, and major prestige layers. Unlock deeper mechanics, stronger boosts, and new areas as you continue advancing. Game is currently in its BETA phase! 👍 Like and favorite the game 🔔 Follow for updates 👥 Join the group for future rewards and bonuses
Last updated by the developer 11 Aug 2026, 12:27 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 15:33 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 25 Aug 2026, 13:15 | 94 | no change |
| 15 Aug 2026, 12:53 | 94 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.