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[🌸] Zen Incremental

[🌸] Zen Incremental

A Roblox experience owned by _seoul.

SimulatorENincrementalmeditationprogression

Description (written by the developer; not a statement by this register)

Welcome to Zen Incremental! 🌸 Meditate to gain Zen, upgrade your power, rebirth for stronger multipliers, and push through new zones as your journey grows from peaceful beginnings into true spiritual mastery. Start in the Meditation Grounds and build your way up through powerful progression systems, new currencies, and major prestige layers. Unlock deeper mechanics, stronger boosts, and new areas as you continue advancing. Game is currently in its BETA phase! 👍 Like and favorite the game 🔔 Follow for updates 👥 Join the group for future rewards and bonuses

Last updated by the developer 11 Aug 2026, 12:27 UTC.

0
playing (measured 11 Aug 2026, 15:33 UTC)
81,835
lifetime visits
94%
liked (1,902 👍 / 127 👎)
1,029
favourites (12.6 per 1k visits)
12 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 15:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
499 R$
x2 Petals
79 R$
x2 Essence
69 R$
Meditate Anywhere
59 R$
x2 Zen
49 R$
x2 Rebirths
49 R$
x2 Walkspeed
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome36,995 · 100.0% win
Early Access · other36,738 · 100.0% win
Reborn · progression24,642 · 57.1% win
Focused Mind · other23,987 · 57.1% win
Essence Unlock · other19,620 · 57.1% win
Peacekeeper · other16,048 · 0.00% win
Enlightened · other3,866 · 0.00% win
Week 1 Release · other2,330 · 0.00% win
Disciplined · other533 · 0.00% win
Max Enlighten · other319 · 0.00% win
Meet a Developer · other82 · 0.00% win
Max Rebirths · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9415 August 2026 — 94 % liked25 August 2026 — 94 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 13:1594no change
15 Aug 2026, 12:5394first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.