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[Early Access] Clocky's RNG

[Early Access] Clocky's RNG

A Roblox experience owned by reverse pixel studio.

SimulatorENRNGaura collectionearly access

Description (written by the developer; not a statement by this register)

🎲 Clocky’s RNG 🎲 Welcome to Clocky’s RNG, where luck decides EVERYTHING Roll for insane auras, flex your rarity, and chase the impossible ✨ Click roll and unlock crazy auras from common to godly 🍀 Increase your luck with boosts, upgrades, and more 🌌 Discover rare auras with insane chances 🔥 Compete with friends to see who gets the rarest pull ⏳ Can you beat the odds and become the luckiest player Every roll matters Every aura is a flex Every second could change your luck 💎 Will you get trash… or something LEGENDARY 👍 Like and favorite for more updates 👀Join the communications server to get sneak peaks 🔔 New auras, features, and events coming soon

Last updated by the developer 18 Jul 2026, 14:24 UTC.

0
playing (measured 11 Aug 2026, 07:33 UTC)
2,300
lifetime visits
78%
liked (21 👍 / 6 👎)
108
favourites (47.0 per 1k visits)
12 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Roll
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome96 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

787978.518 August 2026 — 79 % liked7 September 2026 — 78 % liked18 August 20267 September 2026
2 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Sept 2026, 18:2278-1
18 Aug 2026, 17:3479first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.