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Connect the Words 💬

Connect the Words 💬

A Roblox experience owned by 67 MiniGames.

Social & hangoutENword chainparty gamesocial

Connect the Words 💬 is a social-hangout experience created on 2026-03-12. The game currently has 635 players online. It has accumulated 24,526,241 lifetime visits and 38,505 favorites. User engagement metrics show an 83% like percentage. The experience focuses on word-based social interaction mechanics.

Description (written by the developer; not a statement by this register)

🌟 Welcome to Connect the Words ⚔️ Duel your friends and Connect the Words! 👤 The first player says a word. 🫂 The next player must continue with a new word starting from the last letter of the previous word. 🚫 The same word cannot be repeated! ⚡ Your speed and creativity determine who wins! 👍 Like the game and join the group for future updates!

Last updated by the developer 21 Aug 2026, 16:43 UTC.

74
playing (measured 6 Sept 2026, 19:50 UTC)
26,020,093
lifetime visits
82%
liked (25,038 👍 / 5,417 👎)
42,014
favourites (1.6 per 1k visits)
12 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

741,00253810 August 20266 September 2026
382 measurements spanning 27 days, net -427. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 382
Measured (UTC)PlayersChange
6 Sept 2026, 19:5074-32
6 Sept 2026, 18:50106-61
6 Sept 2026, 17:50167-47
6 Sept 2026, 16:50214-108
6 Sept 2026, 15:50322-61
6 Sept 2026, 14:50383-153
6 Sept 2026, 13:50536-97
6 Sept 2026, 12:50633-6
6 Sept 2026, 11:50639+67
6 Sept 2026, 10:50572+80
6 Sept 2026, 09:50492+13
6 Sept 2026, 08:50479-18
6 Sept 2026, 07:50497-31
6 Sept 2026, 06:50528+35
6 Sept 2026, 05:50493+34
6 Sept 2026, 04:50459+57
6 Sept 2026, 03:50402+19
6 Sept 2026, 02:50383+55
6 Sept 2026, 01:50328+112
6 Sept 2026, 00:50216first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Golden Chair
29 R$
Aura
29 R$
x10 AFK Rewards
29 R$
Starter Pack
9 R$
x2 Cash
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome14,651,949 · 100.0% win
First Duel · other13,258,745 · 100.0% win
Submit a Guess · other12,958,706 · 100.0% win
Win a Round · progression8,052,397 · 85.5% win
Win 3 Rounds3,023,247 · 37.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

828382.513 August 202622 October 2026
388 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–83 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 388
Measured (UTC)% likedChange
22 Oct 2026, 16:2082no change
12 Oct 2026, 16:1982no change
2 Oct 2026, 16:1882no change
22 Sept 2026, 16:1782-1
12 Sept 2026, 16:0883no change
6 Sept 2026, 19:5083no change
6 Sept 2026, 18:5083no change
6 Sept 2026, 17:5083no change
6 Sept 2026, 16:5083no change
6 Sept 2026, 15:5083no change
6 Sept 2026, 14:5083no change
6 Sept 2026, 13:5083no change
6 Sept 2026, 12:5083no change
6 Sept 2026, 11:5083no change
6 Sept 2026, 10:5083no change
6 Sept 2026, 09:5083no change
6 Sept 2026, 08:5083no change
6 Sept 2026, 07:5083no change
6 Sept 2026, 06:5083no change
6 Sept 2026, 05:5083first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.