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πŸ’œ BABY KPOP DEMON HUNTERS PRISON RUN! obby

πŸ’œ BABY KPOP DEMON HUNTERS PRISON RUN! obby

A Roblox experience owned by Prison Run 1.

ObbyENK-popDemon HuntersObby

πŸ’œ BABY KPOP DEMON HUNTERS PRISON RUN! obby is an obby genre experience created on 2026-03-12. The game records 1,167,287 lifetime visits and 222,144 favorites. Currently, 11 players are active. The title includes emoji and text referencing KPop Demon Hunter themes, with tags listing characters such as Baby Saja and Jinu.

Description (written by the developer; not a statement by this register)

πŸ’œ BABY KPOP DEMON HUNTERS PRISON RUN! obby SECRET UPDATE FOR 200 LIKES πŸ“¦If you enjoy the game please leave a like and favorite Thanks :DDπŸ’Ÿ 🎬Tags (Ignore): Baby Saja, KPop Demon Hunter, Abby Saja, Jinu, Mystery Saja, Mira, Rumi, Zoey, Saja Boys

Last updated by the developer 8 Aug 2026, 16:32 UTC.

11
playing (measured 10 Aug 2026, 21:01 UTC)
1,167,287
lifetime visits
56%
liked (55 πŸ‘ / 43 πŸ‘Ž)
222,717
favourites (190.8 per 1k visits)
12 March 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:0117first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

ALL GAMEPASSES - FOREVER
499 R$
VIP - FOREVER
499 R$
UFO
149 R$
MEGA TESLA JETPACK - FOREVER
149 R$
STAR MEGA LASER
99 R$
ULTRA TELEKINESIS-FOREVER
99 R$
FLOWER GOD MODE-FOREVER
99 R$
Shoping Cart
99 R$
Romance baby
49 R$
Zoey baby
49 R$
MEGA BLASTER TAZER -FOREVER
49 R$
Rumi baby
49 R$
GRAPLE BLASTER - FOREVER
29 R$
MAGIC COLA - FOREVER
19 R$
LEVITATION COLA - FOREVER
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

535654.514 August 2026 β€” 53 % liked24 August 2026 β€” 55 % liked3 September 2026 β€” 55 % liked13 September 2026 β€” 55 % liked23 September 2026 β€” 55 % liked13 October 2026 β€” 55 % liked23 October 2026 β€” 55 % liked2 November 2026 β€” 56 % liked14 August 20262 November 2026
8 measurements spanning 80 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 53–56 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 17:0756+1
23 Oct 2026, 17:0655no change
13 Oct 2026, 17:0555no change
23 Sept 2026, 17:0355no change
13 Sept 2026, 16:3355no change
3 Sept 2026, 16:2355no change
24 Aug 2026, 14:2255+2
14 Aug 2026, 14:2253first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.