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Click For Brainrots!

Click For Brainrots!

A Roblox experience owned by Zedal Studios.

SimulatorENbrainrotidleclicker

Description (written by the developer; not a statement by this register)

💸 Your buttons make money — even while you’re offline! 💸 🔘 Welcome to Click For Brainrots! 🔘 How to play: 🖱️ Click button to earn cash! 📦 Open Button Crates to unlock stronger, rarer Buttons! 🤖 Unbox Brainrot Crates to hire Brainrots that click buttons for you! 💰 Stack earnings to buy better Buttons, more Brainrots, and upgrade your setup! 🙏 Pray for good RNG when unboxing! 🔥 Can you collect every Button & Brainrot and build the ultimate clicking empire?

Last updated by the developer 19 Apr 2026, 10:16 UTC.

0
playing (measured 10 Aug 2026, 15:15 UTC)
15,914
lifetime visits
87%
liked (89 👍 / 13 👎)
59
favourites (3.7 per 1k visits)
13 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Clicker
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome12,674 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

878887.516 August 2026 — 88 % liked26 August 2026 — 87 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 17:0487-1
16 Aug 2026, 17:0388first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.