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Try Every ROBLOX Gear

Try Every ROBLOX Gear

A Roblox experience owned by bonus abb stuff.

Sandbox & buildingENsandboxgear testingutility

Description (written by the developer; not a statement by this register)

A simple sandbox game where you can test every gear created by ROBLOX Click the R logo on the right or press 'G' to open the menu Some of them will be broken due to ROBLOX updating over the years Some will also not work for mobile/console Write in my group if there are any game breaking bugs/issues 🙏

Last updated by the developer 10 Apr 2026, 21:04 UTC.

0
playing (measured 15 Aug 2026, 00:18 UTC)
1,336
lifetime visits
92%
liked (24 👍 / 2 👎)
24
favourites (18.0 per 1k visits)
13 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 00:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP [HD ADMIN]
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,314 · 100.0% win
Limbo · collection261 · 74.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

88929019 August 2026 — 88 % liked18 September 2026 — 89 % liked8 October 2026 — 91 % liked18 October 2026 — 92 % liked28 October 2026 — 92 % liked19 August 202628 October 2026
5 measurements spanning 71 days, net +4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Oct 2026, 23:4692no change
18 Oct 2026, 20:2192+1
8 Oct 2026, 19:3591+2
18 Sept 2026, 12:2389+1
19 Aug 2026, 11:0188first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.