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Mega Escape : Space Circus

Mega Escape : Space Circus

A Roblox experience owned by COOL DAD fans.

AdventureENhorrorparkourboss fights

Mega Escape : Space Circus is an adventure experience created on 2026-03-13. It has recorded 697,891 lifetime visits and 2,447 favorites. Currently, 17 users are playing. The title holds a 67% like percentage. The game features parkour, boss fights, and interactive elements within a space circus setting.

Description (written by the developer; not a statement by this register)

Do you enjoy stunning cutscenes and storylines, obb-like games and parkour, or fights with monsters and bosses? Then "Mega Escape Space Circus!" is the game for you. This is the story of how you find yourself in a space circus full of evil animatronics. Can you avoid all the dangers and escape? Features of this game: - Entertaining parkour - Interaction - switches, levers, buttons, and clickable objects - Game map you can use to teleport. Saves your progress! - Numerous enemies - ranged, jumping, and even self-exploding - Epic boss fights - Stunning cutscenes

Last updated by the developer 28 Jul 2026, 10:35 UTC.

17
playing (measured 10 Aug 2026, 14:34 UTC)
697,891
lifetime visits
65%
liked (461 👍 / 251 👎)
2,987
favourites (4.3 per 1k visits)
13 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3421first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Minigun
650 R$
Doom Gun
600 R$
Admin Flight
500 R$
Ice gun
300 R$
Magic Staff
250 R$
Fireworks Pistol
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

65676614 August 2026 — 67 % liked24 August 2026 — 66 % liked3 September 2026 — 66 % liked13 September 2026 — 66 % liked23 September 2026 — 65 % liked3 October 2026 — 65 % liked13 October 2026 — 65 % liked23 October 2026 — 65 % liked2 November 2026 — 65 % liked14 August 20262 November 2026
9 measurements spanning 80 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 21:4765no change
23 Oct 2026, 21:4665no change
13 Oct 2026, 21:4565no change
3 Oct 2026, 21:3865no change
23 Sept 2026, 21:3765-1
13 Sept 2026, 20:3566no change
3 Sept 2026, 20:3166no change
24 Aug 2026, 18:3666-1
14 Aug 2026, 18:3567first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.