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[RELEASE] My Hero Academia Incremental

[RELEASE] My Hero Academia Incremental

A Roblox experience owned by 4Ever Community.

TycoonENMy Hero AcademiaIncrementalIdle

Description (written by the developer; not a statement by this register)

💥 Become the Ultimate Hero! 💥 Train hard, gain power, and rise through the ranks in My Hero Academia Incremental! ⚡ Collect energy and unlock powerful Quirks 🏋️ Train to increase your strength and abilities 🦸 Rebirth to gain massive boosts and progress faster 🔥 Unlock new heroes, upgrades, and powerful skills 🌎 Explore new areas as you grow stronger Will you become the #1 Hero or fall behind the competition? 👍 LIKE + FAVORITE for updates! ⭐ New content coming soon! (Inspired by My Hero Academia)

Last updated by the developer 4 Apr 2026, 11:05 UTC.

0
playing (measured 10 Aug 2026, 22:31 UTC)
1,890
lifetime visits
50%
liked (10 👍 / 10 👎)
136
favourites (72.0 per 1k visits)
13 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Lucky Hero Pass
499 R$
VIP Hero Bundle
299 R$
Expedition Pass
199 R$
2× Training Boost
149 R$
Starter Pack
149 R$
Plus Ultra Pass
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome1,858 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

475048.518 August 2026 — 47 % liked28 October 2026 — 47 % liked7 November 2026 — 50 % liked18 August 20267 November 2026
3 measurements spanning 80 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 47–50 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Nov 2026, 08:0850+3
28 Oct 2026, 07:4647no change
18 Aug 2026, 23:3647first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.