Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
No Clean Slate (Psychological Story)

No Clean Slate (Psychological Story)

A Roblox experience owned by Accurate Development.

HorrorENpsychological horrornarrativebeta

Description (written by the developer; not a statement by this register)

A Psychological Story Game My first attempt in the psychological game community I’m Alaric. One incident ruined what little I had left. They say I bullied him, that I snapped for no reason. They didn’t hear everything that was said... I can’t tell what really happened anymore... Or which version of me is real. ⚠️ Warning > This game contains psychological horror that may cause anxiety, fear, or discomfort. It also features graphic violence, blood, disturbing imagery, flashing lights, and intense visual effects. Viewer discretion is advised. 🔔BETA NOTICE This game is currently in Beta. Bugs, glitches, and unfinished features may appear. Developed by one person only, so updates may take time. Thank you for your patience and support. (Join our community server to stay updated!)

Last updated by the developer 1 Aug 2026, 12:29 UTC.

1
playing (measured 11 Aug 2026, 15:36 UTC)
2,147
lifetime visits
81%
liked (59 👍 / 14 👎)
669
favourites (311.6 per 1k visits)
13 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 15:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation #5
2,500 R$
Donation #6
720 R$
Donation #4
100 R$
Donation #3
25 R$
Donation #2
10 R$
Donation #1
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

AFTERMATH · progression60 · 28.6% win
RELEASE · other25 · 0.00% win
EXTINGUISHED · progression6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.