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G//D - The Lost Regiment

G//D - The Lost Regiment

A Roblox experience owned by Dayuunism.

HorrorENhorrorco-oppve

G//D - The Lost Regiment is a horror experience created on 2026-03-13. It records 510,901 lifetime visits, 14,254 favorites, and a 91% like percentage. Currently, 13 users are playing. The game is categorized under the horror genre.

Description (written by the developer; not a statement by this register)

formerly 'hunted by a geist simulator' made for halloween 2025 the drapid gets you things do and will get reallly difficult, communications and teamwork heavily recommended keep your expectations low ts do be a so called 'passion project' developed primarily by two people out of their free time, tldr you might run into bugs stuff like that etc etc. A PvE game based on Grave//Digger by Archeximus - https://www.roblox.com/games/18259975825/Grave-Digger Controls can be viewed in the game's settings. Ctrl to unlock mouse movement in-game. Credits: Dayuu / RBXDuy - Lead dev and scripter I do everything pretty much NameIacker / Untitled Animator - Animator (goat) and helmet/cosmetic designer GRAVE//DIGGER - Public asset packs for models Mis amigos / Battlefield - OSTs Wisp - Nation poster artist Also Consumer for his EPIC metal sheets A bunch of my friends too for playing testing and suffering VAs: Essential_Parts - Artorias Judie - Mina NameIacker - Sephira Logistical - Wolf

Last updated by the developer 24 Aug 2026, 06:00 UTC.

13
playing (measured 26 Aug 2026, 12:08 UTC)
510,901
lifetime visits
91%
liked (4,952 👍 / 464 👎)
14,757
favourites (28.9 per 1k visits)
13 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
26 Aug 2026, 12:0816first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

End of A Nightmare · progression17,242 · 4.0% win
Cursed Nightmare · progression1,680 · 0.00% win
Under The Trenches · progression202 · 0.00% win
Cursed Trenches · progression4 · 0.00% win
[TG] South Asia Experience · other0 · 0.00% win
[TG] Speed Dial · other0 · 0.00% win
A Hard Day's Work · progression0 · 0.00% win
Yearning For The Mines · other0 · 0.00% win
[TG] Drapid · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9126 August 2026 — 91 % liked5 September 2026 — 91 % liked15 September 2026 — 91 % liked25 September 2026 — 91 % liked5 October 2026 — 91 % liked15 October 2026 — 91 % liked25 October 2026 — 91 % liked4 November 2026 — 91 % liked26 August 20264 November 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Nov 2026, 12:1991no change
25 Oct 2026, 12:1891no change
15 Oct 2026, 12:1891no change
5 Oct 2026, 12:1891no change
25 Sept 2026, 12:1791no change
15 Sept 2026, 12:1591no change
5 Sept 2026, 12:1591no change
26 Aug 2026, 12:0891first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.