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Escape Disasters For Brainrots!

Escape Disasters For Brainrots!

A Roblox experience owned by 50M CCU.

SimulatorENbrainrotdisaster survivaloffline earnings

Description (written by the developer; not a statement by this register)

Welcome to Escape Disasters for Brainrots! 🚀 Grab Brainrots across dangerous islands! 🧠 Launch from cannons and travel farther! 💥 Avoid disasters and enemies! 🌪️ Don’t get knocked out! 🥊 Bring Brainrots back to your base! 🏠 Earn cash and buy upgrades! 💰⚡ Brainrots earn cash OFFLINE! Explore farther islands to discover rarer Brainrots! 👀 👍 Like the game and ⭐ favorite it to support updates! 🔔 Join the group for rewards and future content!

Last updated by the developer 17 Jul 2026, 01:13 UTC.

0
playing (measured 10 Aug 2026, 16:47 UTC)
22,422
lifetime visits
90%
liked (200 👍 / 23 👎)
329
favourites (14.7 per 1k visits)
13 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN
1,999 R$
OP Slapper
299 R$
Ultra Speed
99 R$
Super Speed
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

New Player! · welcome65,876 · 61.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

909190.516 August 2026 — 90 % liked5 September 2026 — 91 % liked15 September 2026 — 91 % liked25 September 2026 — 90 % liked5 October 2026 — 90 % liked15 October 2026 — 90 % liked16 August 202615 October 2026
6 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Oct 2026, 09:3690no change
5 Oct 2026, 09:3590no change
25 Sept 2026, 09:3490-1
15 Sept 2026, 08:0091no change
5 Sept 2026, 07:5391+1
16 Aug 2026, 07:4790first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.