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Turbo Tower Wars

Turbo Tower Wars

A Roblox experience owned by Spam Rockets !.

ShooterENtower defenseteam battleupgrade mechanics

Description (written by the developer; not a statement by this register)

💥 BE the LAST TEAM STANDING to WIN ! 🚀 Spam rockets at your opponents' towers to knock them down ⚡ Upgrade your gear and collect rewards to become the best brick-battler 🌟 Premium Benefits: +25% Coins 👍 Like, ⭐️ Favorite, and press 🔔 Notify for more updates!

Last updated by the developer 25 Mar 2026, 16:34 UTC.

0
playing (measured 12 Aug 2026, 21:03 UTC)
129,022
lifetime visits
54%
liked (83 👍 / 72 👎)
368
favourites (2.9 per 1k visits)
13 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 21:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Diamond Rocket
398 R$
Gold Rocket
298 R$
Iron Rocket
198 R$
Stone Rocket
98 R$
Speed Coil
79 R$
Gravity Coil
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Spam Rockets ! · other69,941 · 50.0% win
First Kill ! · other44,508 · 0.00% win
Three Kills ! · other31,858 · 0.00% win
First Win ! · progression31,854 · 0.00% win
Ten Kills ! · progression16,203 · 0.00% win
Three Wins ! · progression7,815 · 0.00% win
Twenty Five Kills ! · progression6,631 · 0.00% win
Ten Wins ! · progression925 · 0.00% win
One Hundred Kills ! · progression813 · 0.00% win
Twenty Five Wins ! · progression175 · 0.00% win
One Hundred Wins ! · progression15 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

535453.515 August 2026 — 53 % liked25 August 2026 — 54 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 53–54 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 08:5054+1
15 Aug 2026, 08:4753first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.