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[TESTING] Knife Battles

[TESTING] Knife Battles

A Roblox experience owned by cherri's games.

Fighting & PvPENknife combatgem economymultiple gamemodes

Description (written by the developer; not a statement by this register)

(the game is set to +16 by roblox, it will be available for all players very soon.) 🔪 Eliminate players with your knife to earn gems! 💎 Use your gems to unlock powerful abilities and crates! 🔥 Fight in various gamemodes such as Payload, Free for All, Duos, Team Deathmatch and more! 🔁 Collect, trade, and craft exceedingly rare knives! Tips: -Hold Left click to charge up your knife, A yellow crosshair means you can throw your knife. -Your knife does more damage than your gun, use the gun to do combos or finishing off low health enemies. -You can have a Knife Ability, Perk, and Utility at the same time. Cheating = Banned on all accounts! Don't cheat!

Last updated by the developer 11 Aug 2026, 02:09 UTC.

0
playing (measured 11 Aug 2026, 03:19 UTC)
106,373
lifetime visits
74%
liked (17 👍 / 6 👎)
12,760
favourites (120.0 per 1k visits)
13 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Elite
399 R$
Electric Pack
199 R$
Inferno Pack
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

played test version thanks · other89,012 · 0.00% win
first kill · progression0 · 0.00% win
50 kills · other0 · 0.00% win
100 kills · progression0 · 0.00% win
250 kills · progression0 · 0.00% win
10 kills · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

737473.515 August 2026 — 73 % liked25 August 2026 — 74 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 10:4574+1
15 Aug 2026, 10:3273first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.