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TITAN BASH! (TESTING)

TITAN BASH! (TESTING)

A Roblox experience owned by chuds that makes games.

Fighting & PvPENkaijumonster fightingopen testing

TITAN BASH! (TESTING) is a fighting-pvp Roblox experience created on 2026-03-13. It has accumulated 12,464,382 lifetime visits and 37,490 favorites. Currently, 3,901 users are playing. The game holds a 91% like percentage. It is described as an open testing phase for a kaiju fighting genre title.

Description (written by the developer; not a statement by this register)

Bash your way into a new but reminiscent experience of the Kaiju fighting genre with our game, Titan Bash! -- 🔥 OPEN TESTING 🔥 This is not the final game, your feedback helps shape its future. 👍 Like the game to stay updated on new kaiju, abilities, and features. 💬 Join our community server (linked below) to share feedback, suggestions, and more! This is an unofficial fangame and is not affiliated with Toho or Legendary in any way.

Last updated by the developer 24 Aug 2026, 03:46 UTC.

4,102
playing (measured 24 Aug 2026, 20:50 UTC)
15,124,709
lifetime visits
91%
liked (20,714 👍 / 2,154 👎)
43,751
favourites (2.9 per 1k visits)
13 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,2864,1022,69410 August 202624 August 2026
74 measurements spanning 14 days, net +2,556. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 864–4,524 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 74
Measured (UTC)PlayersChange
24 Aug 2026, 20:504,102+600
24 Aug 2026, 19:503,502+26
24 Aug 2026, 18:503,476+100
24 Aug 2026, 17:503,376-368
24 Aug 2026, 16:503,744-129
24 Aug 2026, 15:503,873-51
24 Aug 2026, 14:503,924-158
24 Aug 2026, 13:504,082+42
24 Aug 2026, 12:504,040+202
24 Aug 2026, 11:503,838+412
24 Aug 2026, 10:503,426+361
24 Aug 2026, 09:503,065+356
24 Aug 2026, 08:502,709+141
24 Aug 2026, 07:502,568+66
24 Aug 2026, 06:502,502-320
24 Aug 2026, 05:502,822-776
24 Aug 2026, 04:503,598+178
24 Aug 2026, 03:503,420+1,894
24 Aug 2026, 02:501,526-270
24 Aug 2026, 01:501,796first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Daiju Pass
350 R$
VIP
299 R$
RECOLOR
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9113 August 202624 August 2026
75 measurements spanning 11 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 75
Measured (UTC)% likedChange
24 Aug 2026, 20:5091no change
24 Aug 2026, 19:5091no change
24 Aug 2026, 18:5091no change
24 Aug 2026, 17:5091no change
24 Aug 2026, 16:5091no change
24 Aug 2026, 15:5091no change
24 Aug 2026, 14:5091no change
24 Aug 2026, 13:5091no change
24 Aug 2026, 12:5091no change
24 Aug 2026, 11:5091no change
24 Aug 2026, 10:5091no change
24 Aug 2026, 09:5091no change
24 Aug 2026, 08:5091no change
24 Aug 2026, 07:5091no change
24 Aug 2026, 06:5091no change
24 Aug 2026, 05:5091no change
24 Aug 2026, 04:5091no change
24 Aug 2026, 03:5091no change
24 Aug 2026, 02:5091no change
24 Aug 2026, 01:5091first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.