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[UPDATE!⌚] Killstreak REVENGEANCE!

[UPDATE!⌚] Killstreak REVENGEANCE!

A Roblox experience owned by Killstreak REVENGEANCE!.

Fighting & PvPENkillstreakcombatgloves

Description (written by the developer; not a statement by this register)

Welcome to Killstreak Revengeance! The new hit killstreak game that everybody's talking about. In this game, you use gloves to gain kills and climb your way to the top! Ready to dominate?🔥 Credits: - Killstreak Calamity v2: many concepts used - DM DOKURO - 90% of the themes used in-game - AKS, KSU: some concepts used

Last updated by the developer 12 Aug 2026, 00:52 UTC.

0
playing (measured 18 Aug 2026, 13:05 UTC)
1,105
lifetime visits
81%
liked (17 👍 / 4 👎)
13
favourites (11.8 per 1k visits)
14 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 13:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

100% Killstealing (ONLY KILLSTREAK)
399 R$
2x Leaderboard Kills
299 R$
2x Slaps
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome327 · 100.0% win
[REDACTED] · other197 · 100.0% win
The One · progression178 · 100.0% win
ASCEND · progression161 · 100.0% win
Provident Superiority · other124 · 100.0% win
250 · progression85 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

798280.519 August 2026 — 80 % liked29 September 2026 — 81 % liked9 October 2026 — 82 % liked19 October 2026 — 79 % liked29 October 2026 — 81 % liked8119 August 202629 October 2026
5 measurements spanning 71 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Oct 2026, 08:5381+2
19 Oct 2026, 04:1879-3
9 Oct 2026, 03:5182+1
29 Sept 2026, 03:3781+1
19 Aug 2026, 17:5080first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.