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Rogue

Rogue

A Roblox experience owned by Attempted Good Games Inc..

ShooterENbetrayalrevengepc-optimized

Description (written by the developer; not a statement by this register)

Once his most trusted associate, you were betrayed and framed for everything. Now you must take everything from "Him". Please tell me if theres any bugs or something that should be added/removed This game was mostly made for PC, so not everything will be perfect on other devices! Im also planning to do a huge rework someday to the enemies, guns, maps and other stuff.

Last updated by the developer 21 Jun 2026, 13:34 UTC.

0
playing (measured 11 Aug 2026, 04:19 UTC)
52,038
lifetime visits
67%
liked (409 👍 / 199 👎)
1,860
favourites (35.7 per 1k visits)
14 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Dev emotes
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

A Rampage brews · other32,867 · 0.00% win
Day 1 · welcome24,024 · 0.00% win
Day 2 · progression17,017 · 0.00% win
Day 3 · progression8,591 · 0.00% win
Day 4 · progression6,201 · 100.0% win
Day 5 · other3,671 · 100.0% win
Day 6 · progression2,868 · 100.0% win
Chapter 2 - Day 1 · progression397 · 0.00% win
Bounty Town · other336 · 0.00% win
Chapter 2 - Day 2 · progression333 · 0.00% win
Chapter 2 - Day 3 · progression216 · 0.00% win
Mordrex's Domain · other80 · 0.00% win
:) · other3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

676867.515 August 2026 — 68 % liked25 August 2026 — 67 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 17:4967-1
15 Aug 2026, 17:3268first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.