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[Poppy Playtime] Smiling Critters Tycoon

[Poppy Playtime] Smiling Critters Tycoon

A Roblox experience owned by JumpyWorld.

TycoonENPoppy PlaytimeSmiling CrittersTycoon

Description (written by the developer; not a statement by this register)

Welcome to [Poppy Playtime] Smiling Critters Tycoon! Choose your favorite character and improve your base! 🎁Upgrade your base to improve walls, unlock weapons, protection and even a unique look!🎁 💾 AUTO SAVE! Favorite the game so you can remember to play again later!💾 ⚠️ LAGGING OR CRASHING? MAKE A FREE VIP SERVER!❗ ⚠️FIX BUG ANTI CHEAT REPORT!❗ ⭐ GROUP REWARDS: Group Chest "5k cash" daily! FREE MORPH! https://www.roblox.com/communities/810789641⭐ 👀Choose between: Cat Nap🐱🌙 Dog Day🐶☀️ Bobby Bear Hug🐻🤗 Hoppy Hopscotch🐰🦘 Picky Piggy🐷😋 Crafty Corn🌽🎨 Bubba Bubbaphant🐘🫧 Kickin Chicken🐔🦵 ©This game is inspired by Poppy Playtime, created by Mob Entertainment. All rights belong to their respective owners.

Last updated by the developer 12 Apr 2026, 12:00 UTC.

0
playing (measured 10 Aug 2026, 15:23 UTC)
60,254
lifetime visits
86%
liked (72 👍 / 12 👎)
8,348
favourites (138.5 per 1k visits)
14 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Cash
1,499 R$
Allgears
749 R$
Super Upgrader
349 R$
Super Gears
349 R$
Cash 2x
349 R$
Golden Upgrader
249 R$
Allkatanas
249 R$
Super dropper
249 R$
Auto Collect
149 R$
Golden Dropper
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome35,268 · 0.00% win
1 Rebirth · progression290 · 0.00% win
5 Rebirth · progression6 · 0.00% win
10 Rebirth · progression1 · 0.00% win
100 Rebirth · progression0 · 0.00% win
50 Rerbirth · progression0 · 0.00% win
Met the owner · social0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

868786.515 August 2026 — 87 % liked25 August 2026 — 86 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 16:1886-1
15 Aug 2026, 16:0287first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.