Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Cars vs Brainrots

Cars vs Brainrots

A Roblox experience owned by Ultra Crabers.

SurvivalENasymmetric multiplayerbrainrot memesurvival chase

Cars vs Brainrots is a survival experience created on 2026-03-14. It has accumulated 833,471 lifetime visits and 3,007 favorites. Currently, 48 users are playing. The game holds a 90% like percentage. Players choose between cars or brainrots, collecting cash for skins with unique abilities. Controls include specific keys for abilities and vehicle actions.

Description (written by the developer; not a statement by this register)

🏃 If you become a brainrot, dodge the cars. 🚗 If you become a car, crush the brainrots. 💰 Collect cash to buy cool skins. 💥 Each skin has unique abilities. 🏆 Show your skill and win for any team. 🕹️Controls: ABILITY 1 - 💻: E / 🎮: Button X ABILITY 2 - 💻: Q / 🎮: Button B FLIP CAR - 💻: F / 🎮: R1 SHIFT LOCK - 💻: Shift / 🎮: Button Y

Last updated by the developer 26 Jul 2026, 11:39 UTC.

48
playing (measured 10 Aug 2026, 14:02 UTC)
833,471
lifetime visits
90%
liked (3,536 👍 / 409 👎)
3,262
favourites (3.9 per 1k visits)
14 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0226first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9014 August 2026 — 90 % liked24 August 2026 — 90 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 17:1590no change
14 Aug 2026, 17:0990first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.