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Saber Empire Simulator

Saber Empire Simulator

A Roblox experience owned by UHD Games.

SimulatorENincrementalpet collectionupgrades

Description (written by the developer; not a statement by this register)

💪 Saber Empire Simulator 💪 - Swing your saber - Sell your strength for Coins - Upgrade your Saber, DNA and Class - Hatch Eggs for powerful Pets - Grind to become the most powerful player 📋 Latest update (Aug. 07.) - 18 new Sabers - 4 new Classes - 2 new Boss hits - 2 new Summer Classes - 9 new Summer Sabers - 3 new Summer DNAs - Bug fixes 🛠️ Created by HD Games (Blizzardfall Studios) Tags: simulator, incremental, pets, eggs, strength, multiplier, saber

Last updated by the developer 9 Aug 2026, 14:41 UTC.

0
playing (measured 12 Aug 2026, 13:15 UTC)
20,414
lifetime visits
89%
liked (17 👍 / 2 👎)
53
favourites (2.6 per 1k visits)
14 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 13:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+1 Pet Equip
799 R$
Fast swing
399 R$
x2 Coins
399 R$
Infinite Strength
399 R$
Double saber
399 R$
Fast Hatch
299 R$
Auto Hatch
199 R$
x2 Strength
199 R$
Auto swing
199 R$
+150 pet storage
99 R$
x2 Walkspeed
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome14,583 · 100.0% win
Reach 100 strength · progression6,175 · 100.0% win
Reach 100k Strength · progression1,938 · 66.7% win
Reach 1M Strength · progression1,724 · 66.7% win
Reach 1B Strength · progression1,130 · 0.00% win
Reach 1T Strength · progression800 · 0.00% win
Meet a developer! · social181 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8916 August 2026 — 89 % liked26 August 2026 — 89 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 08:5389no change
16 Aug 2026, 08:5389first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.